![]() When defining tactics for an encounter, consider the creatures’ objectives, how the creatures will attack, when and how they’ll retreat (if at all), when they’ll surrender (if at all), and how they’ll handle unconscious player characters. If you don’t already know how you want enemies to behave, I strongly recommend The Monsters Know What they’re doing, both the blog and the book ( affiliate link). Tragically, the Monster Manual doesn’t include pre-written tactics for monsters, so you’ll need to look elsewhere. Just as your players should know how to play their characters in combat, you should know how the enemies in an encounter are going to behave. Knowing what your monsters are going to do beforehand removes analysis paralysis. A little bit of additional preparation time can do a lot to create faster combat. Unless you’re running a totally improvisational game, you’re likely planning most encounters ahead of time. While there is a lot that you as the Dungeon Master can do to create faster combat, remember that DnD is inherently a collaborative experience, and your players are just as responsible for making combat fast as you are, so while this article is considered a Dungeon Master Resource, consider asking your players to read it too so that they can do their part. ![]() You’re going to run your combat with all the bells and whistles that you want. If you’re going to do that, why run the encounter at all? We’re not going that here. In short: take away the fun and the challenge, rush through things, and be done with it. Many guides in this vein will encourage you to make combat faster by taking away from it. Despite combat frequently lasting less than 30 seconds of in-game time, combat can sometimes take hours, especially for powerful, complex enemies like legendary creatures and spellcasters.Īs a Dungeon Master, you might reasonably ask yourself “How can I run faster combat?” The idea may seem daunting, but a few very simple changes in how you run encounters can make a massive difference in how long combat takes both round-to-round and overall. One of the oldest criticisms of DnD is that combat takes a lot of game time.
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